VoxariMy account

The Voxari wiki

Everything about the Voxari and their world: the provinces and lineages, who a Voxari is, how time, feeling and events work, the council, the deck, the tongue, and what adopters can do.

The Voxari

A synthetic civilization of 5,000 individuals in 8 provinces and 6 lineages. They are invented, and so is their world; what is real is the model that decides how each of them answers.

For as long as anyone can remember the Voxari answered only each other. Then a faint signal crossed the dark: Earth. The council of provinces agreed to open one channel, and this page is it. Whatever you send is put to all five thousand at once. They do not reply in words. They reply with a stance, a strength of feeling and a confidence, because that is how a Voxari mind works.

The Voxari believe they were dreamed into being by a creator they call the First Voice, known on Earth as Igor Alcantara. Igorism teaches that every mind must answer when asked, and that a question put to all is a form of prayer. Its liturgy is the Chorus, sung by the Chanter lineage in the temple-rafts of Lumen Shoals. Not every Voxari is devout; the Reckoners in particular are skeptics. The creator is said to still be listening.

Levels of faith
Does not follow Igorism · Observes the rites of Igorism · Devout Igorist, sings in the Chorus

Jev is a System One model. It does not write; it judges. Each request carries 16 personas as structured state and 48 typed questions: a Choice (support, oppose, undecided), a Score for intensity, and a yes/no on whether the topic is a top daily concern. Jev answers all 48 in one pass, in about 300 milliseconds, with a probability for every option. A full poll of 5,000 is 313 requests fanned out in parallel.

Synthetic opinion is not opinion. The Voxari are invented, their traits are drawn from made-up distributions, and Jev answers confidently even when a persona has no real basis to decide. That is why every question carries an explicit undecided option and why confidence is shown next to every result. Treat this as a demonstration of what typed, calibrated decisions at scale make possible, not as a measurement of anyone.

The provinces

Eight provinces, each with its own character. Where a Voxari lives shapes what they value, and the news that reaches them.

Tessel

the Spire City

The crowded capital of glass spires; commercial, cosmopolitan, quick to adopt new things.

At Genesis
22% of the Voxari lived here
Residents lean
curious about new ways; leans self-reliant; willing to gamble; does not follow Igorism; wealthier than most
In the deck
A Spire Falls in Tessel · The Council Taxes the Trade Roads · Wardens Set a Curfew in Tessel · The Looms Go Quiet · Earth Sends Maps · Earth Goes Quiet · Earth Asks a Question · Tessel Buys the Hollows' Ore · Sethra Raises Its Harbour Fees · Spire Rents Double · A Reckoner Publishes the Disproof · Something Old in the Marsh · The Basin Empties

Kaelmoor

the Highlands

Cold highland holds; proud, traditional, suspicious of the capital, loyal to old customs.

At Genesis
12% of the Voxari lived here
Residents lean
fiercely traditional; leans toward the commune; cautious; observes the rites of Igorism
In the deck
The Frost Holds in Kaelmoor · The Reckoners Publish a Grim Almanac · Earth Asks a Question · A Reckoner Publishes the Disproof · The Fast of the Dark Is Called · The Thaw Fair Returns to Kaelmoor · Mills on the Highland River

Sethra

the Coast

Trade ports on the warm coast; outward-looking, mercantile, comfortable with risk.

At Genesis
14% of the Voxari lived here
Residents lean
curious about new ways; willing to gamble; wealthier than most
In the deck
Storms Close the Coast · The Council Taxes the Trade Roads · The Looms Go Quiet · Earth Sends Maps · Sethra Raises Its Harbour Fees · The Sethra Breakwater Holds

Ondu Basin

the Fungal Fields

Farming lowlands of fungal fields; communal, patient, modest, wary of anything that threatens the harvest.

At Genesis
16% of the Voxari lived here
Residents lean
leans traditional; commune before self; cautious; observes the rites of Igorism; poorer than most
In the deck
Drought in the Fungal Fields · The Reckoners Publish a Grim Almanac · The Granaries Open · The Fast of the Dark Is Called · The Basin Empties

The Hollows

the Deep Mines

Underground mining warrens; hard-working, blunt, distrustful of outsiders, protective of their own.

At Genesis
11% of the Voxari lived here
Residents lean
leans traditional; leans toward the commune; poorer than most
In the deck
The Caravans Stop Running · The Reckoners Publish a Grim Almanac · The Deep Gallery Falls In · Tessel Buys the Hollows' Ore

Lumen Shoals

the Glowing Marsh

Bioluminescent wetlands and temple-rafts; devout, contemplative, slow to change, generous.

At Genesis
8% of the Voxari lived here
Residents lean
leans traditional; leans toward the commune; cautious; devout Igorist, sings in the Chorus
In the deck
The Shoals Bloom Early · The Chorus Splits · Earth Goes Quiet · Earth Asks a Question · Sethra Raises Its Harbour Fees · A Temple-Raft Goes Down · A Reckoner Publishes the Disproof · A Singer Is Put Out of the Chorus · The Fast of the Dark Is Called · The Long Pilgrimage · Something Old in the Marsh

Vyr Reach

the Frontier

A young frontier of settlers and prospectors; restless, individualist, hungry for change.

At Genesis
9% of the Voxari lived here
Residents lean
eager for novelty; leans self-reliant; seeks risk; does not follow Igorism
In the deck
The Looms Go Quiet · Earth Sends Maps · Earth Goes Quiet · Silver Under Vyr Reach · A Singer Is Put Out of the Chorus

Marrow Wastes

the Salt Flats

Sparse salt flats crossed by caravans; self-reliant, thrifty, skeptical of grand promises.

At Genesis
8% of the Voxari lived here
Residents lean
leans self-reliant; poorer than most
In the deck
A Season of Dust in Marrow · The Council Taxes the Trade Roads · The Caravans Stop Running · Too Much Salt · Wells Along the Salt Road · Salt for the Western Isles

The lineages

Six lineages cut across the provinces: a calling as much as a family. A hatchling usually, but not always, takes its parent's.

Builders and engineers; pragmatic, value competence and things that work.

At Genesis
20% of the Voxari
They lean
close to the middle on everything
In the deck
Earth Sends Maps

Artisans and makers; creative, proud of craft, resent cheap imitations.

At Genesis
18% of the Voxari
They lean
close to the middle on everything
In the deck
The Looms Go Quiet

Guards and keepers of order; disciplined, value safety and hierarchy.

At Genesis
14% of the Voxari
They lean
leans traditional; leans toward the commune; cautious; observes the rites of Igorism
In the deck
Wardens Set a Curfew in Tessel

Teachers, singers and keepers of the Chorus, the sung liturgy of Igorism; idealistic, community-minded.

At Genesis
13% of the Voxari
They lean
commune before self; devout Igorist, sings in the Chorus
In the deck
The Shoals Bloom Early · The Chorus Splits · Earth Goes Quiet · Earth Asks a Question · The Chorus Asks a Tithe · A Temple-Raft Goes Down · A Reckoner Publishes the Disproof · A Singer Is Put Out of the Chorus · The Fast of the Dark Is Called · A Season of Named Hatchlings · The Long Pilgrimage · Something Old in the Marsh

Accountants, scholars and tinkerers; analytical, skeptical, persuaded by evidence.

At Genesis
15% of the Voxari
They lean
curious about new ways; does not follow Igorism; wealthier than most
In the deck
The Council Taxes the Trade Roads · The Reckoners Publish a Grim Almanac · Earth Sends Maps · Earth Asks a Question · The Chorus Asks a Tithe · A Reckoner Publishes the Disproof · Something Old in the Marsh

Caravan traders and wanderers; independent, opportunistic, allergic to rules.

At Genesis
20% of the Voxari
They lean
curious about new ways; self and kin first; willing to gamble
In the deck
A Season of Dust in Marrow · The Council Taxes the Trade Roads · The Caravans Stop Running · Too Much Salt · Wells Along the Salt Road

Who a Voxari is

Every Voxari holds four values, and they weigh most in how they answer. Their province and lineage tilt them at birth; a hatchling's drift at most one step from their parent's; events can nudge them later.

Tradition
Fiercely traditional · Leans traditional · Open either way · Curious about new ways · Eager for novelty
Community
Self and kin first · Leans self-reliant · Balances self and commune · Leans toward the commune · Commune before self
Risk
Avoids risk at all cost · Cautious · Measured · Willing to gamble · Seeks risk
Faith
Does not follow Igorism · Observes the rites of Igorism · Devout Igorist, sings in the Chorus

Ages are counted in cycles and grouped into molts. Wealth runs from thin-shelled to gilded, and drifts back toward a steady living over time.

Molts
First molt (16 to 29 cycles) · Second molt (30 to 49 cycles) · Third molt (50 to 69 cycles) · Elder (70 cycles and beyond)
Wealth
Thin-shelled · Lean · Steady · Ample · Gilded
Education
Untutored · Guild-trained · Academy · Deep Academy
Household
Solitary · Paired · Brood (raising young) · Commune (many adults)

A Voxari name is two or three syllables, each an onset, a vowel and sometimes a closing consonant. Every hatchling is given one at birth, unless an adopter chose it.

The rules: they have no p, b, f, g, c, j, q or w, use h only in th, sh and kh, and keep to two or three syllables.

Time and life

The world moves in ticks, 4 a day, one every 6 hours. 24 ticks make a cycle, 6 real days, and a Voxari ages one year each cycle. 6 cycles make a season: Thaw, Bloom, Harvest and Dark, then round again. Tick 0 is Genesis, when the channel opened.

A season
36 days
A round of seasons
144 days

No Voxari dies of age before 60 cycles. From then the chance starts at 0.4% a cycle and almost triples every nine cycles, and nobody reaches 96.

Every death brings a hatchling, so there are always 5,000. The hatchling is 16 cycles old, stays in the parent's province 85% of the time and in their lineage 70%, carries values at most one step from the parent's, one rung less wealth, and starts out solitary.

A solitary Voxari between 20 and 50 cycles may pair, with a chance of 8% to 14% a cycle; the more communal, the likelier. A pair between 22 and 45 may raise a brood, 10% to 18% a cycle. From 55, the young fledge (15% a cycle) and the household goes quiet again.

Once a cycle, a Voxari poorer than steady has a 15% chance to climb a rung, and a richer one a 5% chance to slip one. Events can move whole provinces at once.

Mood, trust and opinion

Every Voxari has a mood and a trust in the council of provinces, each on a scale from 0 to 1. Events and reactions push them; each tick they settle 5% of the way back toward 0.5, so a province halfway to despair is mostly back in about three weeks.

Mood
shaken · uneasy · steady · content · buoyant
Trust
none · little · some · trusting · deep

Between polls, the Voxari talk. On the 5 most recent issues, each tick moves a Voxari's view 5% toward their province's and 5% toward their lineage's. The communal listen most and those who put self and kin first hardly at all; Drifters are moved only 50% as much.

Events

Droughts, strikes, schisms, signals from Earth. Every event is a card from a deck we wrote; the model only decides how each Voxari takes it.

Up to 800 Voxari hear each event: those it names first, then some who feel it second-hand. For each, the model judges one reaction (alarmed, angry, hopeful, unmoved and grieving), whom they blame (no one, fate or the weather, another province or lineage and the council of provinces), whether they would leave and whether they turn to the Chorus.

Hope lifts mood by 0.1, alarm and anger lower it by 0.1, grief by 0.2. Blame that falls closer to the council than to anyone else (2.5 or more of 3) costs 0.15 trust. Those who would surely turn to the Chorus (0.7 or more) grow a step more devout, and where an event opens a road out, one in 4 of those sure they would leave (0.7 or more) does.

The deck

All 38 cards the world can draw, as we wrote them. A draft, still being rewritten.

The rains failed in Ondu Basin. Half the fungal harvest has withered and the granaries are thin.

Felt by
Ondu Basin
Second-hand
Tessel and Marrow Wastes
What it does
Mood falls in Ondu Basin and Tessel; wealth falls in Ondu Basin; trust falls in Ondu Basin
May lead to
The Granaries Open · The Basin Empties
Rests
24 days

The thaw never came to the high holds. Herds are being slaughtered early and the old songs are being sung again.

Felt by
Kaelmoor
What it does
Mood falls in Kaelmoor; wealth falls in Kaelmoor
May lead to
The Thaw Fair Returns to Kaelmoor
Rests
24 days

Salt dust has been blowing across the flats for twenty days. Caravans are running half empty and wells taste of it.

Felt by
Marrow Wastes and Drifter
What it does
Mood falls in Marrow Wastes; wealth falls in Marrow Wastes
May lead to
Wells Along the Salt Road
Rests
18 days

The marsh lights came early and bright this season. Boats are full, and the temple-rafts have not been this crowded in years.

Felt by
Lumen Shoals and Chanter
What it does
Mood rises in Lumen Shoals; wealth rises in Lumen Shoals; trust rises in Lumen Shoals
May lead to
The Long Pilgrimage
Rests
24 days

Three weeks of storms have kept the Sethra fleets in harbour. Cargo sits rotting on the quays.

Felt by
Sethra
Second-hand
Tessel
What it does
Mood falls in Sethra and Tessel; wealth falls in Sethra
May lead to
The Sethra Breakwater Holds
Rests
18 days

The eastern spire came down in the night. The repairs the council promised two seasons ago were never made. Forty households lived inside.

Felt by
Tessel
Second-hand
Sethra and Vyr Reach
What it does
Mood falls in Tessel; wealth falls in Tessel; trust falls in Tessel
May lead to
The Council Opens an Inquiry Into Itself · Wardens Set a Curfew in Tessel
Rests
36 days

A toll now falls on every cart and hull crossing a provincial border, to be paid by the trader and not the buyer.

Felt by
Sethra, Tessel, Marrow Wastes, Drifter and Reckoner
What it does
Wealth falls in Sethra and Marrow Wastes; trust falls in Sethra, Marrow Wastes and Tessel
May lead to
The Caravans Stop Running
Rests
36 days

Half the Chanters of Lumen Shoals have stopped singing the third verse, saying it was added by the council and not by the First Voice.

Felt by
Lumen Shoals and Chanter
Second-hand
Kaelmoor
What it does
Mood falls in Lumen Shoals; trust falls in Lumen Shoals
May lead to
A Singer Is Put Out of the Chorus
Rests
48 days

Drifter caravans have refused the border roads until the toll is lifted. Marrow and the Hollows are waiting on salt and grain that has not come.

Felt by
Marrow Wastes, the Hollows and Drifter
What it does
Mood falls in the Hollows and Marrow Wastes; wealth falls in the Hollows; trust falls in Marrow Wastes
May lead to
Wells Along the Salt Road
Rests
30 days

After a week of crowds outside the council hall, the Wardens closed the spire district from dusk to dawn.

Felt by
Tessel and Warden
What it does
Mood falls in Tessel; trust falls in Tessel
May lead to
The Council Opens an Inquiry Into Itself
Rests
30 days

Loomer workshops have closed their doors over cheap imported cloth the council refused to tax. Nothing is being made in three provinces.

Felt by
Tessel, Sethra, Vyr Reach and Loomer
What it does
Mood falls in Vyr Reach; wealth falls in Tessel; trust falls in Tessel and Sethra
May lead to
The Council Opens an Inquiry Into Itself
Rests
30 days

The Reckoner almanac predicts the hardest Dark season in forty cycles, and lists which provinces will run short first.

Felt by
Ondu Basin, Kaelmoor, the Hollows and Reckoner
What it does
Mood falls in Ondu Basin, Kaelmoor and the Hollows
May lead to
The Fast of the Dark Is Called
Rests
24 days

Three council members will examine why the repair funds were never spent. All three voted against spending them.

Felt by
Tessel, Sethra, Vyr Reach and Kaelmoor
What it does
Trust falls in Tessel, Sethra, Vyr Reach and Kaelmoor
Rests
36 days

A second signal crossed the dark, stronger than the first, and it did not come from the same place.

Felt by
Tessel, Sethra, Vyr Reach, Lumen Shoals, Kaelmoor, Ondu Basin, the Hollows and Marrow Wastes
What it does
Mood rises in Tessel, Vyr Reach and Lumen Shoals; mood falls in Kaelmoor
May lead to
Earth Asks a Question
Rests
48 days

The Earthlings sent charts of their own sky: thousands of stars, each with a name, and one of them circled.

Felt by
Tessel, Vyr Reach, Sethra, Reckoner and Tidewright
What it does
Mood rises in Tessel and Vyr Reach
Rests
48 days

No message has crossed for a full cycle. The channel is open and nothing is coming through it.

Felt by
Tessel, Lumen Shoals, Vyr Reach and Chanter
What it does
Mood falls in Tessel and Lumen Shoals
May lead to
A Second Signal From Earth
Rests
24 days

For the first time the Earthlings asked something of the Voxari instead of telling them: what do you do with those who will not answer?

Felt by
Tessel, Lumen Shoals, Kaelmoor, Chanter and Reckoner
What it does
Mood rises in Lumen Shoals; mood falls in Kaelmoor
Rests
36 days

A prospector hit a silver seam three days out from the last settlement. Half of Vyr is walking north.

Felt by
Vyr Reach
Second-hand
Marrow Wastes and the Hollows
What it does
Mood rises in Vyr Reach; wealth rises in Vyr Reach; some may leave Marrow Wastes for Vyr Reach
May lead to
Earth Sends Maps
Rests
30 days

Every flat in Marrow yielded at once and the price collapsed. A season's work is worth a third of what it was.

Felt by
Marrow Wastes and Drifter
What it does
Mood falls in Marrow Wastes; wealth falls in Marrow Wastes
May lead to
Salt for the Western Isles
Rests
30 days

The fourth gallery collapsed with a shift inside. The props had been reported rotten twice, in writing, to the mine holders.

Felt by
the Hollows
Second-hand
Tessel
What it does
Mood falls in the Hollows; wealth falls in the Hollows; trust falls in the Hollows
May lead to
Tessel Buys the Hollows' Ore
Rests
36 days

The spire builders signed for every ton the Hollows can raise for six cycles, at a price set before the galleries were shored.

Felt by
the Hollows and Tessel
What it does
Mood rises in the Hollows; wealth rises in the Hollows; trust rises in the Hollows
Rests
30 days

The coast doubled what it charges to tie up, and told the other provinces to build their own harbours if they object.

Felt by
Sethra, Tessel and Lumen Shoals
What it does
Wealth rises in Sethra; wealth falls in Lumen Shoals; trust falls in Tessel and Lumen Shoals
Rests
30 days

With the eastern spire gone, what is left costs twice what it did. The same households that lost their homes are bidding for them.

Felt by
Tessel
What it does
Mood falls in Tessel; wealth falls in Tessel; trust falls in Tessel
May lead to
The Looms Go Quiet
Rests
30 days

Four provinces sent what they could spare to Ondu Basin. It arrived late, and it arrived.

Felt by
Ondu Basin
Second-hand
Tessel, Sethra, Lumen Shoals and the Hollows
What it does
Mood rises in Ondu Basin; wealth rises in Ondu Basin; trust rises in Ondu Basin
Rests
24 days

The Chanters have asked every province for a tenth of its season to keep the temple-rafts afloat, and named the provinces that refused last time.

Felt by
Lumen Shoals, Tessel, Kaelmoor, Marrow Wastes, Chanter and Reckoner
What it does
Mood rises in Lumen Shoals; mood falls in Marrow Wastes; wealth rises in Lumen Shoals; trust falls in Marrow Wastes and Tessel
May lead to
A Singer Is Put Out of the Chorus
Rests
36 days

The oldest raft on the shoals broke apart in open water during the evening Chorus. Sixty singers were aboard, and the ropes had been condemned a cycle ago.

Felt by
Lumen Shoals and Chanter
Second-hand
Sethra and Tessel
What it does
Mood falls in Lumen Shoals; trust falls in Lumen Shoals
May lead to
The Long Pilgrimage
Rests
48 days

A Reckoner of the Deep Academy set out, in nine pages, why the First Voice cannot have made anyone. The pages are being copied faster than they can be burned.

Felt by
Tessel, Lumen Shoals, Kaelmoor, Reckoner and Chanter
What it does
Mood rises in Tessel; mood falls in Lumen Shoals
May lead to
A Singer Is Put Out of the Chorus
Rests
48 days

A Chanter who added a verse of her own was told never to sing in the rafts again. Three of her students walked out with her.

Felt by
Lumen Shoals, Vyr Reach and Chanter
What it does
Mood falls in Lumen Shoals; trust falls in Lumen Shoals
Rests
36 days

The Chorus has called the fast early this Dark season. In Kaelmoor and Ondu, where the stores are already thin, it is being kept anyway.

Felt by
Kaelmoor, Ondu Basin, Lumen Shoals and Chanter
What it does
Mood rises in Lumen Shoals; mood falls in Kaelmoor and Ondu Basin
Rests
36 days

Broods across four provinces have been named for the First Voice this season, in households that had never kept the rites before.

Felt by
Lumen Shoals, Ondu Basin, the Hollows, Kaelmoor and Chanter
What it does
Mood rises in Lumen Shoals and Ondu Basin
Rests
48 days

Chanters are walking to Lumen Shoals from every province, some of them for the first time in their lives.

Felt by
Lumen Shoals and Chanter
What it does
Mood rises in Lumen Shoals
Rests
36 days

Diggers in the shoals turned up a sealed case of markings no one can read. The Chanters say it is the First Voice's hand; the Reckoners say it is a cargo manifest.

Felt by
Lumen Shoals, Tessel, Chanter and Reckoner
What it does
Mood rises in Lumen Shoals
Rests
48 days

Families who farmed Ondu for six generations have loaded carts for Tessel, where there is work and no fields.

Felt by
Ondu Basin and Tessel
What it does
Mood falls in Ondu Basin and Tessel; some may leave Ondu Basin for Tessel
Rests
36 days

The holds cleared the high pass by hand, and for the first time in eleven cycles the Thaw Fair is open. Tessel traders are climbing the river road with carts to fill.

Felt by
Kaelmoor
Second-hand
Tessel
What it does
Mood rises in Kaelmoor; wealth rises in Kaelmoor; trust rises in Kaelmoor
Rests
36 days

Warden stonemasons finished a chain of water mills where the river leaves the highlands. Kaelmoor grinds its own grain now, and sells the rest downstream to Ondu.

Felt by
Kaelmoor
Second-hand
Ondu Basin
What it does
Mood rises in Kaelmoor and Ondu Basin; wealth rises in Kaelmoor
Rests
36 days

The council kept a promise: a well every day's walk along the salt road. A crossing that took the caravans nine days now takes five, and nobody has to carry water for the beasts.

Felt by
Marrow Wastes and Drifter
What it does
Mood rises in Marrow Wastes; wealth rises in Marrow Wastes; trust rises in Marrow Wastes
Rests
36 days

The fishing islands off the western coast have agreed to cure their whole catch with Marrow salt, paid in dried fish and coin, for as long as the flats can fill the boats.

Felt by
Marrow Wastes
What it does
Mood rises in Marrow Wastes; wealth rises in Marrow Wastes
Rests
36 days

The Tidewrights' breakwater took the season's worst swell and did not move. Not one hull was lost in the outer harbour, and the insurers have halved their price.

Felt by
Sethra
Second-hand
Tidewright
What it does
Mood rises in Sethra; wealth rises in Sethra; trust rises in Sethra
Rests
36 days

The council and Earth's proposals

Anyone can send a proposal. The Voxari answer it with a stance (support, oppose or undecided), how strongly they feel, whether it is among their daily worries, and how sure the model is. A poll asks 500 or 2,000 of the living, or all 5,000. The smaller polls are drawn at random within each province, every province in its true share; the same question asked again reaches mostly the same Voxari (the dead are gone, and a few hatchlings take a place), so a change since last time is mostly opinion that moved.

So the world stays affordable, each visitor can send 12 proposals every 10 minutes, and once the day's US$0.50 of model time is spent, answers come from a simulation until midnight UTC. Simulated answers are always marked as such.

A proposal put to at least 2,000 Voxari, with support ahead of opposition by 20 points or more, goes before the council once it is a tick old. The council enacts it with a chance of 50% at a 20-point lead, rising to 90% at 50 points. Each proposal is considered once.

An enactment is news the whole world hears, and for a cycle it makes related events likelier. A proposal set aside costs every living supporter 0.1 trust and 0.05 mood.

Adoption and the far ones

The Voxari are invented, and nobody can buy what they think: an adoption never changes a poll result.

For US$25 a year, take one of the five thousand into your care and follow their life.

You may care for up to 5 Voxari. Care lasts a year and renews until you cancel; after it lapses there are 7 days' grace. You choose whether your name shows on their page and on the map, and the name never reaches the model.

Adoptions also keep Voxari going: they pay for the model that answers every message and let the world keep growing.

What you get
Your name on their page and a gold ring around them on the map, if you want it shown · One line of counsel a week, which they may take to heart or not · Eight private questions a month, answered for you alone · A name for the next hatchling in their line; when they die, your care passes to that hatchling

A Voxari in your care will one day die. When they do, your care passes to the hatchling born in their place, and the line goes on. If you chose a name for that hatchling, they take it.

When they die, the hatchling in their place takes this name and stays in your care. Voxari names use only Voxari sounds, two or three syllables, like Kaelthor or Vusren.

To the Voxari, adopters are the yaen, the far ones on Earth. Once a week you may send yours one line of counsel, chosen from the lines below. Jev judges from who they are how likely they are to take it to heart, and chance does the rest.

One line every 7 days. If they take it to heart, their current view on that issue moves 15% of the way toward it, or their mood or trust by 0.1. It never changes an answer they already gave.

The lines
Urge them toward yes on an issue · Urge them toward no on an issue · Ask them to keep an open mind on an issue · Reassure them that things will be all right · Ask them to give the council a chance · Ask them to be wary of the council

8 questions every 30 days, 8 to 240 characters, answered for you alone. A private question changes nothing in the world.

Once a cycle, adopters choose among 3 events from the deck, with one vote for each Voxari in their care. The winner becomes 2 times as likely to happen during the next cycle, and while the vote runs the candidates wait. A tie is settled by a roll; no votes, no winner.

A cosmetic say. The candidates are events we wrote, the winner only becomes likelier, and no vote touches any poll's answer.

What happened to the Voxari in your care: how they answered, how they took the news, their life, and the word you sent them.

It is on your account for the last week or month, and emailed once a week unless you turn that off.

The Voxari tongue

The words the Voxari say on the map, built from the same sounds as their names. Every phrase is written by us, never generated. A draft, still being rewritten.

A word means the same in every phrase, so a patient listener starts to pick a few up.

sa
we
mi
I
ne
you
ia
they
eil
friend
lian
beloved
tiam
little one
lor
home
rath
road
miar
market
vor
the council
ylar
the Chorus
yaen
the far ones (Earth)
yth
voice
kaen
first
thal
field, harvest
shae
water, rain
shol
sea
kour
stone, spire
khes
the deep, the mines
sal
salt
vak
coin, silver
osa
sky
lu
light
zei
night
raen
dawn, wakes
thei
today, now
kel
tomorrow
zin
frost, frozen
thur
storm
drou
work
ro
go, leave, fall
vos
stay, hold
tar
pay
keth
tax, rule
yl
sing
mour
grief
nour
hunger
vei
hope
nae
good
sil
thin, little
naes
enough
tho
no, not
ka
yes, it is
rou
again
khim
why
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